Amelia Wattenberger

Computers used to be physical beasts. We programmed them by punching cards, plugging in wires, and flipping switches. Programmers walked among banks of switches and cables, physically choreographing their logic. Being on a computer used to be a full-body experience.

Interesting article about computer interfaces in the age of AI. I do think a more multi-modal/tactile experience would benefit a lot of people (myself included). Just think how much more engaging a video game is compared to a wall of text.

Via Robin Sloan. Although Sloan is not a fan of the imagery in the post, I thought it was effective! I read the article in full before Sloan’s post and was so engaged in the ideas there that I didn’t notice any of the criticism he raises with the art.